

This Cache is … The Crystal Caves Cache is an Architect Base located within the Crystal Caves' castle containing the organs of Al-An's body. In the biome’s northeastern part, a tiny valley containing an Ice Worm carcass and other skeleton remains may be located. 2 within a Spy Pengling cave in the Arctic Spires. The Floating Island … The Deep Lilypads Cave is most easily accessed by using the channel underneath the largest rock with broken Architect cabling. Due to the frequently … The darkness of the depths is something all gamers will have to adjust to in Subnautica: Below Zero, especially if they want to collect some of the rarest resources. Can't be certain, but I'm confident the piece you're looking for is actually among the deep lilypads cave, where all the cotton anemones are. Inactive lava zone entrances(base map for any fancy modifications you want to make) I expect them to get detail passes eventually, at which point these maps will not be fully accurate. Their current state are mostly not detailed and just look at those flat pointy angles in the grand reef entrance. Fun fact- You can still see a spot with a lava zone texture just to north of the old entrance and they both line up with older maps!Įxpect inaccuracies in the corridors as the game's map gets updated. Far as I can tell the old location of the entrance was filled and has a texture resembling sand being dusted over the lava zone texture. I'm almost certain that the northerly dead end in the Lost River corridor is all that remains of this entrance, though I never had the chance to explore it myself. Note the lack of an entrance to the Dunes in these maps. The colored labels signify a connection to another part of the map- the color itself matching the color of the biome it connects to and the depth is the depth the map was drawn at. The only pillars drawn are the ones that fully reach from the bottom to the roof of the cave, thus blocking any way to reach those locations. The white ones are for the nearby pillars- they're accurate at the labeled depth(some pillars get crazy at different depths). You may notice several depth labels in the fancy maps. Ironically enough these features seem to all occur at around 900m deep.

While biomes divide the inactive lava zone between the chamber and corridors I divided them between the entrances and the rest of the zone in order to more accurately map some of the vertical features located between the two. I finished mapping the inactive lava zone as it appears in the December 2016 stable build. Maybe I'm missing something obvious here. Clearly, it isn't going as expected, but it is what I can do, for my lack of knowledge on programming is really frustrating.Ībout your map, could you explain better how you did it? It looks the same map of the regions of 4546B. My idea was to piece the map together with these multiple screenshots. I can continue on if this is what you guys are after, will probably have to do something about large changes in depth/overlapping parts(active lava zone, sea emperor facility area, etc). Not pictured is that the end of the tunnel that I mapped quickly drops down to 1100 meters before eventually opening up into the inactive lava zone proper. The second empty circle is a larger pillar that divides the cave at ~870 meters deep at the widest part of the cave. The first empty circle is a pillar that divides the cave at ~540 meters deep at the widest part of the cave. Funny thing is the biome map in the game files is scaled 1:1 with ingame coordinates, so that made it pretty easy. Used ingame coordinates at the widest parts of the tunnel, updating them at significant twists/turns and converted them into pixel coordinates.
